![]() ![]() Besides indicating if an Übercommander has been killed in an area, the table top also displays whether Max's toys or the weapon upgrades in the area have been collected, with the respective symbols being stick figures (for Übercommanders), gears (weapon upgrades), or robot heads (Max's toys) glowing dim (uncollected) or bright (collected). These sections become accessible during the Übercommander missions, and also include Max's toys. ![]() You may notice when playing in an area for the first time that there are sections of the map that are inaccessible. After the initial New Orleans and Venus missions, a second new set of Übercommanders are unlockable at the Enigma machine and are put up on the Killing Board, and New Orleans and Venus locations are now also selectable on the table top. states to turn from red to blank, with the implication that the Übercommanders were in charge of all the Nazi forces holding down those states. On the table top map, beating a mission causes some U.S. The Killing Board displays all the Übercommanders who can be killed, and once they are, an X covers their photographs and they no longer have a sheen. is repaired by his friends after his execution, and are located in Manhattan, Roswell, and Mesquite and secondly, after the New Orleans and Venus missions and before finding Wyatt. There are two main places where Übercommander missions may be unlocked at the Enigma machine and played: firstly, after B.J. During the first part of the game, the missions are unavailable, as each Übercommander mission actually takes place at the various scenes of the previous levels of the game. Selecting missions is done at the electronic tabletop board of the United States by the Killing Board and Enigma machine. You can start the mission from the war map, (the large table behind the Enigma Machine in the Helm), and read the Übercommander's information on the Killing Board. Once it successfully matched all 7 columns, that Übercommander mission is unlocked. Once you have matched column 01, you must now match column 02, and so on. Press 'select pattern' to submit your code. You must slide the two rows (lower half of the screen) left or right, so that the central 3圆 column matches the highlighted 3圆 column of the Enigma Code (top half of the screen). The central column is highlighted the selected row is highlighted further. You can slide the top row and bottom row independently, left or right. The lower half of the screen shows 2 carousels of 3x3 dot matrices, in 9 columns. The enigma code is displayed in the top half of the screen, as 7 columns of 3圆 dot matrix patterns. The codes you "spent" will be lost (unless you press 'back' to leave the decipher screen before the timer expires). Letting the timer run out at any point will fail the minigame. The timer resets when each column of code is completed. The top of the screen shows the timer, which starts immediately. Select a locked entry from the menu to start the decryption minigame. The top right of the screen lists how many Enigma Codes you have left to use. For example, if the "cost" is 2 codes, you will lose 2 codes whether you win or lose. The right side of each row shows you if an entry is locked, and how many Enigma Codes you will "spend" unlocking it. The first screen is a list of Übercommanders. When you first encounter the machine it is inaccessible: The chair will be lowered and the machine unlocked for use after completing the second Manhattan mission, "A New Suit". The machine is located in the helm of Eva's Hammer, outside of Grace's quarters. ![]()
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